D&D isn’t Even Human – Game World Design – The Fourth (of Four) Principles
This column rounds up the fourth of four principles of fantasy world design. You can read the other three here, here, and here. 4) If D&D “Isn’t even human,” then what is it? Alien, but still...
View ArticleExemplary Elves: Game World Design
Last time, in the final installment of my discussion of the Four Principles for Game World Design, I discussed the non human races of D&D and how the demi-human races in particular failed to stand...
View ArticleExemplary Elves Part 2: Einolar – The Wood Wardens – A Wood Elf Culture
The first elven culture I’m attempting to engineer is a version of the wood elves, based on my previous discussion about what the game mechanics tell us about elves in the new edition. I want to create...
View ArticleLegacy Items: Magic Items that Scale, Part 3.5
Note: Except for the artwork, the content of this article is designated as Open Game Content. (Click here for the license.) Part 3.5: Apotheosis Items In my previous piece on creating magic items that...
View ArticleThe Einolar, Part 2: The Treesmith’s Treasures
The previous article in this series introduced the basic features of the Einolar Wood Elf culture. These elves are animistic–and potentially cannibalistic–individualists with a culture based on...
View ArticleExemplary Elves Part 3
Ehrhardt, Adolf. Headpiece from “Die Schlachten” (The battles), part four of the poem “Die Eroberung von Norwegen” (The conquest of Norway) by Friedrich de la Motte Fouqué. 1852. This is a...
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